![]() ![]() ![]() In fact, Nethack's wizards are notorious for startscumming. There's a reason that wizards in Nethack can't start with wands of wishing or death. There's a reason Chaos Knight Abyss-starts can't generate an Abyssal rune. Startscumming isn't a "marginal" player behavior nor is it uncommon for players to partake in it. Re: TSO and green dracs just have TSO intervene if you're at something like 2 or 3 star piety. Panic teleport and heal once every four character levels isn't terribly interesting and rewards careless play anyway. At the moment, they're really not adding anything interesting or meaningful. I'd be happy if the game came with a 'disable felids' option, same way a lot of *band variants have a 'disable joke monsters' one. It's seems kinda' obvious to me that felids are just a gimpy challenge race, really. Felids even gain XP slower than sprigs for some ungodly reason, or at least do in the trunk version I've got. The only thing they can do better is eat - they've probably got the easiest food game of anything not-a-mummy. They've got better conjuration and summoning, slightly better elemental apts, but that's about it. Felids are even worse fighters than Sprigs, hands down. All the felid's casting aptitudes are worse than spriggans for spriggan-style play. They're not nearly as stealthy (Only +2 apt), they probably have less health now (HP got nerfed sometime yesterday and was already low), they can't really stab (Unarmed is in the 'other' category), and they're slower. Except you can't really play them as spriggans, even similar to spriggans. ![]()
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